SnapRemark
Creator
Solo iOS side project: a social game for friends and family, written in Swift—live on the App Store.
Stack
- Swift
- iOS
Case Study
SnapRemark started as a personal project inspired by party word-guessing games like Catchphrase. I wanted to build something I would actually use with friends and family while learning deeper native iOS development in Swift.
The product focused on quick, social gameplay and smooth in-person interactions. I built and shipped the app end-to-end and collaborated with a close friend on the logo and visual identity.
The outcome was a real App Store release that turned a fun idea into a polished, playable product.
What I handled
- Designed and shipped end-to-end as a native iOS app.
- Built in Swift with a focus on a fun, lightweight experience for small groups.
- Published to the App Store as a real shipping product—not a prototype.
- Scratch-built to learn iOS delivery while making something people could actually play together.